Core: cull events from multidata spheres #3623
Merged
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What is this fixing or adding?
Currently, when using say !hint worlds with heavy use of events get pushed back in priority. This recursively culls events out while making the spheres, giving them similar priority.
The feature, at least on the Sphere Tracker, is told to the user to only look at sendable items, so it makes sense for the feature to consistently work that way to meet user expectations.
How was this tested?
locally. I had 1 HK and 1 LTTP with set seed, it turned 42 spheres, of which many spheres were one-player only, into 15 spheres in which both players had things to send, which is closer to what I'd expect.
If this makes graphical changes, please attach screenshots.
:( -> :)